How to extract a unity assets

broken image

When you build or rebuild AssetBundles, you typically build all of the project’s AssetBundles together using a single API call. More info See in Glossary, Textures and other types of data are built into platform-specific formats based on the BuildTarget. One reason for this is that Shaders A program that runs on the GPU. For example, a bundle built on iOS is not compatible with Android.

broken image

For efficient delivery over networks, you can compress AssetBundles with a choice of built-in algorithms depending on use case requirements (LZMA and LZ4).ĪssetBundles can be useful for downloadable content (DLC), reducing initial install size, loading assets optimized for the end-user’s platform, and reduce runtime memory pressure.Īn AssetBundle built for any of the standalone platforms can only be loaded on that platform.

broken image
broken image

AssetBundles can express dependencies between each other for example, a Material in one AssetBundle can reference a Texture in another AssetBundle. An AssetBundle is an archive file that contains platform-specific non-code Assets (such as Models, Textures, Prefabs, Audio clips, and even entire Scenes) that Unity can load at run time.

broken image